A Hat in Time Console Commands & Cheats



Console Commands
Code Effect
Summon HatinTimeGameContent.Hat_Collectible_RouletteToken – Creates a rift token
fly Similar to ghost, but the player is able to collide with geometry.
ghost Puts the player into a ‘ghostly’ state where they can fly, pass through geometry, and are not affected by damage
summon A list of summonable objects can be found here.
walk Disables fly/ghost Mode
changesize [number] 1 is default, changes the size of Hat Kid
god Toggles God Mode, making Hat Kid lose no health when attacked or damaged
slomo [number] 1 is default, modifies the games speed
teleport Teleports the player to the surface they are looking at
setspeed [number] Modifies Hat Kids ground speed and water speed (only seems to work in water)
setgravity [number] Changes the gravity
open [mapname] Loads the inputted map (check C:\Program Files (x86)\A Hat in Time\HatinTimeGame\CookedPC\Maps) for maps.
setjumpz [number] Changes your jump height
playersonly Set the world to only update players, ignoring all other actors
killparticles Deactivates particle systems and destroys all particles
FOV [number] Changes FOV to given number (max 170, min 1, default 90)
suicide Kills Hat Kid
showdebug Toggles the overall display of properties of the player’s current ViewTarget
restartlevel Restarts the level
invertmouse Inverts the mouse vertically
invertturn Inverts the mouse horizontally
jump Makes Hat Kid jump (pretty obvious)
duck Makes Hat Kid duck (pretty obvious)
unduck Makes Hat Kid unduck
pause Pauses the game
showmenu Functions identically to pause
use Makes Hat Kid interact, or attempt to interact.
freezeframe [number] Forces the game to pause for the specified
delay time when tested escape immediately resumes the game
stat fps Toggles display of frames per second
showhud Toggles the visibility of all HUD items.
togglehud Toggles the visibility of all HUD items.
show particles Toggles display of particle geometry
show rigidbody Does something
show collision Toggle display of collision primitives
show postprocess Toggle display of post process effects
show staticmeshes Toggle display of static mesh geometry
show paths Toggles display of paths or navigation meshes
show volumes Toggles display of volumes
viewmode unlit Renders scene with flat shading, i.e., no lighting
viewmode wireframe Renders scene in a wireframe view
viewmode brushwireframe Renders scene in a wireframe view showing brush edges
viewmode lightingonly Renders scene using only the lighting information on the geometry
viewmode lightcomplexity Renders scene using a special shader that displays the complexity of the lighting on (number of dynamic lights affecting) each surface using specific colors to denote the number of lights
viewmode texturedensity Renders scene using a special shader that displays the density of texels for the diffuse channel on each surface using specific colors to indicate the density
viewmode shadercomplexity Renders scene using a special shader that displays the complexity of the material being used by each surface using specific colors to denote ranges of shader instructions
viewmode litlightmapdensity Renders scene fully lit using a special shader that displays the density of texels for the lightmap on each surface.
viewmode Returns render mode to normal
toggleui Toggles updating and display of the UI
exit Closes the game
disconnect Takes you back to the main menu
quit Same as exit