Avorion Console Commands & Cheats



Console Commands
Code Effect
/help show help message
/w [player name] send a private message to a player
/save saves the current sate
/stop stops the server
/seed seed of the server
/version shows the current server version
/suicide destroys your current ship
/player prints the number of players
/status prints out some information about the server's current status
/admin -a [player name] add a player as admin
/admin -r [player name] remove a player as admin
/kick [player name] removes a player from the server
/ban [player name] adds the player to the blacklist
/unban [player name] removes the player from the blacklist
/banip [player ip] adds the player to the blacklist
/unbanip [player ip] removes the player from the blacklist
/blacklist shows the blacklist options
/whitelist shows the whitelist options
/give [player name] [amout] credits gives the player the wanted amout of credits
/give [player name] [amout] [ore name] gives the player the wanted amout of the selected ore
max-logs [value] amount of log files to keep around
/difficulty [value] difficulty of the server, allowed values are: -3, -2, -1, 0, 1, 2, 3 Default: 0
/collision-damage [value] amount of damage done to an object on collision, from 0 to 1. 0: no damage, 1: full damage. default: 1
/port [value] listening port of the server Default: 27000
/exit-on-last-admin-logout shut down when last administrator logs out
/public [value] indicate if the server should allow other players to join
/infinite-resources [value] enable infinite resources for all players
/listed [value] indicate if the server should show up on public server lists
/max-players [value] maximum number of online players Default: 10
/save-interval [value] timestep between savings Default: 300
/same-start-sector arg indicate if all players should start in the same sector
/server-name [value] server name, will be displayed when queried
/use-steam-networking [value] use steam networking and authentication for users
/galaxy-name [value] galaxy name, appended to datapath, final path will be [datapath]/[galaxyname]
/datapath [value] folder the galaxies will be stored in, will be prepended to galaxy name
/admin [value] steam id(s) of the administrator(s) of the server
/threads [value] specify the number of threads used to update the sectors
/t [ --trace ] [value] tracing options. Can be more than one. Allowed values are: network scripting threading io database input error warning exception user game system debug sound gl all
/stderr-to-log redirect std error output from console to log file
/stdout-to-log redirect std console output from console to log file