Pillars of Eternity Cheats and Console Commands List
Below you will find a list of all the updated console commands of Pillars of Eternity. Also note that the use of any console commands given in the table, with the exception of the cosmic pets, constitutes cheating, which shows that the game will disable the ability for players to complete and get achievements.
By pressing the tilde key (~) you can access the console. Also make sure to input Iroll20s before moving on to any other command.
Console Commands
Code | Effect |
---|---|
AddAbility [playername] [nameofability] | Adds abilitys (Talents) to a specific player |
AddItem [itemname] [stackcountamount] | Adds items |
AdvanceTimeByHour [numberofhours] | Fast forwards time |
AddExperience [amount] | Gives Experiance |
GivePlayerMoney [amount] | Gives money |
RemovePlayerMoney [amount] | Removes money |
AttributeScore [playername] [attributename] [amount] | Sets base attribute score |
Skill [playername] [skillname] [amount] | Sets base skill score |
SetTime [timewanted] | Sets time (1 for 1am, 14 for 2 pm) |
AddAbility [playername] [ability] | Assigns ability/talent to a specific player |
AddItem [itemname] [stackcountamount] | Grants specified items |
AdvanceTimeByHour [hours] | Speeds up time |
AddExperience [amount] | Speeds up time |
GivePlayerMoney [amount] | Grants specified amount of money |
RemovePlayerMoney [amount] | Removes amount of money indicated |
AttributeScore [playername] [attributename] [amount] | Determines base attribute score |
Skill [playername] [skillname] [amount] | Determines base skill score |
SetTime [time] | Sets time (using 24-hour military time, so that 3PM would be 15, etc.) |
Iroll20s | Allows you to use all of the commands on this list and disables achievements. |
ActivateStronghold | Grants access to Stronghold screen (if player hadn't acquired it yet). |
AddAbility [target] [abilityname] | Grants the |
AddExperience [value] | Adds |
AddExperienceToLevel [value] | Adds enough experience to reach level |
AddItem [itemname] [amount] | Adds |
AddTalent [talent] | Grants the player character the given talent. |
AddToParty [name] | Adds the specified character to your party. Example: AddToParty NPC_Medreth |
AdjustPrestige [value] | Increases or decreases Stronghold prestige by |
AdjustSecurity [value] | Increases or decreases Stronghold security by |
AdvanceTimeByHours [numberofhours] | Advance in-game time by |
Areatransition [areaName] [startpoint] | Teleports the party to the |
[startpoint] | can be one of: North1, North2, South1, South2, East1, East2, West1, West2. |
AttributeScore [playername] [attributename] [amount] | Set an attribute of a target to value X e.g. "AttributeScore Player Might 18" - will give the player character a base Might score of 18). |
Companion_[name]. | Certain companions have different command names compared to their actual name, e.g. Grieving Mother is "Companion_gm".) |
CraftingDebug | Adds high amount of all crafting ingredients to stash. |
DealDamage [id] [value] | Example: DealDamage NPC_Medreth_Guard_Man 200 |
Difficulty [level] | Changes the difficulty to the selected level. |
<level> | can be one of: Easy = 0, Normal = 1, Hard = 2, PathOfTheDamned = 3. |
DispositionAddPoints [disposition_type] [level] | Sets the selected disposition to the specified level. |
<disposition_type> | can be one of: Benevolent, Cruel, Clever, Stoic, Aggressive, Diplomatic, Passionate, Rational, Honest, Deceptive. |
FindCharacter [name] | Finds the proper character designation for use in other commands. Example: "FindCharacter Medreth". |
FreeRecipesToggle | Allows crafting without having the ingredients. |
GivePlayerMoney [value] | Adds |
God | Makes party members invulnerable. |
HealParty | Heals the party. |
Kill [id] | Kill NPC_Medreth_Guard_Man |
LevelUpSoulbind [id](Clone) | Advances a soulbound item to the next level, the item must be bound to a character. Example: LevelUpSoulbind px1_hunting_bow_stormcaller(Clone). |
ManageParty | Opens the party management screen. |
NoFog | Removes the Fog of War. |
OpenCharacterCreation | Allows recreation of the Player character. Note that all worn items and player inventory will be lost. |
OpenCharacterCreationNewCompanion [cost] [level] | The first parameter represents how much it will cost if the player does hire this companion. The second one stands for what level the companion will be. Example: OpenCharacterCreationNewCompanion 0 8 |
OpenContainer [id] | Opens specified container. Example: OpenContainer chest_01. |
RemovePlayerMoney [value] | Decreases player's money by |
RemoveTalent [target] [talent/ability] | Removes the specified talent or ability from the target character. Only works with exact internal character designations. |
ReputationAddPoints [faction] [axis] [value] | Adds reputation for the specified faction. For axis, set positive or negative depending if you want to increase or lose reputation. Example: ReputationAddPoints GildedVale Positive 4 |
Rest | Forces rest no matter where you are and no matter what your supplies are. |
SetTime [timewanted] | Advances the game time, the parameter is in milihours (eg. 9 AM is 9000, 1 PM 13000). A day has 26 hours. |
SetZoomRange [minValue] [maxValue] | Sets a selected skill of a target to value. "skill player athletics 6" - will give the player character a base Athletics score of 6). Modifiers from classes, leveling and items will be added to this number. |
Skill [target] [skillname] [value] | Sets a selected skill of a target to value. "skill player athletics 6" - will give the player character a base Athletics score of 6). Modifiers from classes, leveling and items will be added to this number. |
ToggleScaler [scalername] | Forces high level scaling. Example: ELMSHORE_HIGH_LEVEL, ACT3_HIGH_LEVEL, ACT4_HIGH_LEVEL, PX1_HIGH_LEVEL, PX2_HIGH_LEVEL |
UnlockAll | Unlocks all containers in the area. |
UnlockAllMaps | Unlocks all areas on the World Map. |
Unlock | Bestiary Unlocks all Bestiary entries. |
WorldMapSetVisibility [mapname] [visibility_type] | Changes the visibility of an area on the World Map. |
<visibility_type> | can be one of: 0 = locked, 1 = unlocked, 2 = hidden, 3 = developerOnly. |
StrongholdBuildAll | Builds all buildings in Stronghold. |
StrongholdBuild [building_id] | Builds or destroys selected building in Stronghold. |
StrongholdDestroy [building_id] | Builds or destroys selected building in Stronghold. |
StrongholdForceAdventure [adventure_type] | Starts random Stronghold adventure of selected category. |
<adventure_type> | can be one of: Minor, Average, Major, Grand, Legendary. |
StrongholdForceBadVisitor | Forces random bad visitor event to occur in Stronghold. |
StrongholdForcePayHirelings | Forces "hirelings payday" event in Stronghold. |
StrongholdForcePrisonBreak | Random prisoner will escape from Stronghold's Dungeons (if player has anyone imprisoned). |
StrongholdForceSpawnIngredients | Forces spawning of ingredients in Stronghold's Curio shop (regardless of whether it is built or not). |
StrongholdForceVisitor [index] | Forces visitor event with index |
StrongholdForceAttack [index] | Forces attack event with index |