Pillars of Eternity Cheats and Console Commands List

Below you will find a list of all the updated console commands of Pillars of Eternity. Also note that the use of any console commands given in the table, with the exception of the cosmic pets, constitutes cheating, which shows that the game will disable the ability for players to complete and get achievements.

By pressing the tilde key (~) you can access the console. Also make sure to input Iroll20s before moving on to any other command.

Console Commands
Code Effect
AddAbility [playername] [nameofability] Adds abilitys (Talents) to a specific player
AddItem [itemname] [stackcountamount] Adds items
AdvanceTimeByHour [numberofhours] Fast forwards time
AddExperience [amount] Gives Experiance
GivePlayerMoney [amount] Gives money
RemovePlayerMoney [amount] Removes money
AttributeScore [playername] [attributename] [amount] Sets base attribute score
Skill [playername] [skillname] [amount] Sets base skill score
SetTime [timewanted] Sets time (1 for 1am, 14 for 2 pm)
AddAbility [playername] [ability] Assigns ability/talent to a specific player
AddItem [itemname] [stackcountamount] Grants specified items
AdvanceTimeByHour [hours] Speeds up time
AddExperience [amount] Speeds up time
GivePlayerMoney [amount] Grants specified amount of money
RemovePlayerMoney [amount] Removes amount of money indicated
AttributeScore [playername] [attributename] [amount] Determines base attribute score
Skill [playername] [skillname] [amount] Determines base skill score
SetTime [time] Sets time (using 24-hour military time, so that 3PM would be 15, etc.)
Iroll20s Allows you to use all of the commands on this list and disables achievements.
ActivateStronghold Grants access to Stronghold screen (if player hadn't acquired it yet).
AddAbility [target] [abilityname] Grants the an ability. "addability player defender" will give the player character the Defender ability, also works with talents.
AddExperience [value] Adds experience.
AddExperienceToLevel [value] Adds enough experience to reach level .
AddItem [itemname] [amount] Adds items with name to inventory.
AddTalent [talent] Grants the player character the given talent.
AddToParty [name] Adds the specified character to your party. Example: AddToParty NPC_Medreth
AdjustPrestige [value] Increases or decreases Stronghold prestige by .
AdjustSecurity [value] Increases or decreases Stronghold security by .
AdvanceTimeByHours [numberofhours] Advance in-game time by hours.
Areatransition [areaName] [startpoint] Teleports the party to the map at .
[startpoint] can be one of: North1, North2, South1, South2, East1, East2, West1, West2.
AttributeScore [playername] [attributename] [amount] Set an attribute of a target to value X e.g. "AttributeScore Player Might 18" - will give the player character a base Might score of 18).
Companion_[name]. Certain companions have different command names compared to their actual name, e.g. Grieving Mother is "Companion_gm".)
CraftingDebug Adds high amount of all crafting ingredients to stash.
DealDamage [id] [value] Example: DealDamage NPC_Medreth_Guard_Man 200
Difficulty [level] Changes the difficulty to the selected level.
<level> can be one of: Easy = 0, Normal = 1, Hard = 2, PathOfTheDamned = 3.
DispositionAddPoints [disposition_type] [level] Sets the selected disposition to the specified level.
<disposition_type> can be one of: Benevolent, Cruel, Clever, Stoic, Aggressive, Diplomatic, Passionate, Rational, Honest, Deceptive. can be one of: Minor = 1, Average = 3, Major = 7.
FindCharacter [name] Finds the proper character designation for use in other commands. Example: "FindCharacter Medreth".
FreeRecipesToggle Allows crafting without having the ingredients.
GivePlayerMoney [value] Adds money.
God Makes party members invulnerable.
HealParty Heals the party.
Kill [id] Kill NPC_Medreth_Guard_Man
LevelUpSoulbind [id](Clone) Advances a soulbound item to the next level, the item must be bound to a character. Example: LevelUpSoulbind px1_hunting_bow_stormcaller(Clone).
ManageParty Opens the party management screen.
NoFog Removes the Fog of War.
OpenCharacterCreation Allows recreation of the Player character. Note that all worn items and player inventory will be lost.
OpenCharacterCreationNewCompanion [cost] [level] The first parameter represents how much it will cost if the player does hire this companion. The second one stands for what level the companion will be. Example: OpenCharacterCreationNewCompanion 0 8
OpenContainer [id] Opens specified container. Example: OpenContainer chest_01.
RemovePlayerMoney [value] Decreases player's money by coppers.
RemoveTalent [target] [talent/ability] Removes the specified talent or ability from the target character. Only works with exact internal character designations.
ReputationAddPoints [faction] [axis] [value] Adds reputation for the specified faction. For axis, set positive or negative depending if you want to increase or lose reputation. Example: ReputationAddPoints GildedVale Positive 4
Rest Forces rest no matter where you are and no matter what your supplies are.
SetTime [timewanted] Advances the game time, the parameter is in milihours (eg. 9 AM is 9000, 1 PM 13000). A day has 26 hours.
SetZoomRange [minValue] [maxValue] Sets a selected skill of a target to value. "skill player athletics 6" - will give the player character a base Athletics score of 6). Modifiers from classes, leveling and items will be added to this number.
Skill [target] [skillname] [value] Sets a selected skill of a target to value. "skill player athletics 6" - will give the player character a base Athletics score of 6). Modifiers from classes, leveling and items will be added to this number.
ToggleScaler [scalername] Forces high level scaling. Example: ELMSHORE_HIGH_LEVEL, ACT3_HIGH_LEVEL, ACT4_HIGH_LEVEL, PX1_HIGH_LEVEL, PX2_HIGH_LEVEL
UnlockAll Unlocks all containers in the area.
UnlockAllMaps Unlocks all areas on the World Map.
Unlock Bestiary Unlocks all Bestiary entries.
WorldMapSetVisibility [mapname] [visibility_type] Changes the visibility of an area on the World Map.
<visibility_type> can be one of: 0 = locked, 1 = unlocked, 2 = hidden, 3 = developerOnly.
StrongholdBuildAll Builds all buildings in Stronghold.
StrongholdBuild [building_id] Builds or destroys selected building in Stronghold.
StrongholdDestroy [building_id] Builds or destroys selected building in Stronghold.
StrongholdForceAdventure [adventure_type] Starts random Stronghold adventure of selected category.
<adventure_type> can be one of: Minor, Average, Major, Grand, Legendary.
StrongholdForceBadVisitor Forces random bad visitor event to occur in Stronghold.
StrongholdForcePayHirelings Forces "hirelings payday" event in Stronghold.
StrongholdForcePrisonBreak Random prisoner will escape from Stronghold's Dungeons (if player has anyone imprisoned).
StrongholdForceSpawnIngredients Forces spawning of ingredients in Stronghold's Curio shop (regardless of whether it is built or not).
StrongholdForceVisitor [index] Forces visitor event with index to occur in Stronghold.
StrongholdForceAttack [index] Forces attack event with index to occur in Stronghold.