Code Effect
give_ancillary "character name" "catamite" [Subterfuge] gives a spy or assassin this ancillary= +1 subterfuge
give_ancillary "character name" "courtesan" [Subterfuge] gives a spy or assassin this ancillary= +1 subterfuge
give_trait "character name" "GoodDiplomat" 1-5 [Influence] gives any character between 1-5 influence- may or may not work on generals
give_trait "character name" "GoodSpy" 1-5 [Assassins] gives any character between 1-5 subterfuge- works on assassins too
give_trait "character name" "GoodAssassin" 1-5 gives any character between 1-5 subterfuge- works on spies too
create_unit "general's name" "unit name" "#" Add units to selected general. Example "create_unit "Gaius Julius" "roman velite" 2 "
adjust_sea_bed [value] Adjusts sea bed to specified height
add_population [settlement name] [amount] Allows you to give a city more population automatically. Max amount is 4000.
give_trait [character] [trait] [level number] Allows you to give any trait your faction can have to a specific general.
process_cq [settlement name] Anything in the city's building queue will be built automatically.
filter_coastlines Applys filter to world map coastlines
capture_settlement [city name] Captures indicated city
season [summer/winter] Changes season
date [year] Changes year
clear_messages Clears all stacked messages
process_cq [cityName] Completes the construction instantly of any town/city
oliphaunt Create a unit of Yubtseb Elephants
create_building [city] [building name] Creates a building in the named city.
diplomacy_mission Creates diplomacy mission
create_unit [Settlement/Unit] [unit name] [Amount] [experience] [defences] [attack] creates unit in a place or unit instantly with experiences/defence/attack if put
[command] Display help for listed command
show_terrain_lines Displays defensive terrain features
Jericho Enemy's walls collapse.
reset_display Forces display reset cycle
force_battle_defeat Forces local player's alliance to lose the battle
force_battle_victory Forces local player's alliance to win the battle
force_diplomacy [accept/decline/off] Forces opponent to accept diplomatic proposal
give_trait [General/FamilyMember] [Trait] [Level] gives a general/family member a trait instantly
mp [value] Gives character movement points
give_trait_points Gives character trait points
give_ancillary [character] [ancillary] Gives indicated character the indicated ancillary
add_money [amount] Gives you the specific amount of denarii you want. Max amount of 40000.
kill_character [character] Kills specified character
list_characters Lists all character in the world
list_traits Lists all traits
list_units Lists all units in an army
list_ancillaries Lists available ancillaries
invulnerable_general [general's name] Make the general invulnerable, may only work on battlefield
move_character [name] [x,y] Moves indicated character to specified coordinates
regenerate_radar Regenerates radar
reload_textures Reloads all textures
reload_shaders Reloads all vertex shaders
kill_faction [value] Removes faction from the game
character_reset Resets character to settings at start of turn
run_ai Restarts an AI turn sequence
amdb_max [value] Sets aerial map overlay depth bias for maximum zoom
amdb_min [value] Sets aerial map overlay depth bias for minimum zoom
amdb_offset [value] Sets aerial map overlay offset towards camera
diplomatic_stance [value] Sets diplomatic stance between two factions
set_building_health [value] Sets health of building of specifed type in a settlement
ai_turn_speed [value] Sets max speed of turn processing during AI round
show_battle_paths Shows all valid processed paths in pathfinder
show_cursorstat Shows cursor position and region ID
show_landings Shows landing positions available to AI from a given region
show_battle_street_plan Shows street plan for the settlement
victory Shows victory message for faction for short or long campaign
control [value] Switches player control to specified faction
building_debug Toggles building's debug mode
toggle_restrictcam Toggles camera restrictions
toggle_flowing_water Toggles display of campaign map flowing water
nw_stats Toggles display of network stats
toggle_perfect_spy Toggles everyone's spying ability to perfect with infinite range
toggle_fow Toggles on or off the fog of war. You can see the whole world map when inputted.
toggle_overlay Toggles overlay
toggle_pr Toggles PR mode
toggle_coastlines Toggles strategy map coastline display
display toggle_tow Toggles tabbed output window
toggle_terrain Toggles terrain to display various data sets
toggle_underlay Toggles underlay
trigger_advice Triggers advice
upgrade_effect Triggers unit upgrade effect
disable_ai Turns off both enemy and ally AI
auto_win [attacker/defender] When at the battle scroll, input this code in, attacker if attacking, defender if defending and press auto retaliate button. Automatically wins.
zoom [value] Zooms to specified aerial map zoom
add_money [20000] Adds money to your current funds.
add_money [40000] Adds money to your current funds.
bestbuy or gamestop Units are 10% cheaper.
auto_win attacker Attacker automatically wins the next auto resolved battle.
auto_win defender Defender automatically wins the next auto resolved battle.
burn_piggies_burn Set all Piggy Wings on fire.
list_units Lists all units in your army.
diplomacy_mission Creates a Diplomacy Mission.
diplomatic_stance Set the stance of the two factions.
force_diplomacy accept/decline/off Forces opponent to accept diplomatic proposal.
invulnerable_general charactername General is invulnerable in combat
disable_ai Allows you to roam the map without being attacked.
run_ai Re-enables the AI.
ai_turn_speed [number] Set AI turn speed.
list_traits Lists all traits
give_trait [character] [trait] [level] Gives the character the trait at the chosen level.
character_reset Resets character to default.
add_population [Settlement] [Number] Adds population to a current settlement.
process_cq [name of settlement] All building in settlement is completed, this only works on one settlement at a time.
create_unit [settlement] [unit_ID] [experience] [defenses] [attack] Creates a unit in the selected settlement or characters army with the stats you input
capture_settlement Captures the currently entered city.
create_building [city] [building] Creates a new building.
toggle_fow Toggles Fog of War.
jericho Walls will crumble.
oliphaunt Makes elephants 40%. This has been known to cause crashes, so use wisely.
date [year] Changes the years.
season [summer/winter] changes season.
move_character [character name] [X,Y] Moves character to location. Both X and Y need to be filled in with coordinates.