add_population [City] |
Add population to desired city |
test_ancillary_localisation [Ancillary] |
Adds all ancillary to the character info display |
add_money [Money] |
Adds desired quantity of money to your faction. |
jericho [Tumblin Down] |
And the walls came a-tumblin’ down |
create_mission [Start Mission] |
Attempt to create and add a mission to the specified faction |
date [Given Year] |
changes the campaign date to the given year |
clear_messages [Stacked Messages] |
Clear all the current stacked messages |
process_cq [All Queue] |
Completes all (possible) construction pending in queue |
process_rq [Recruitment] |
Completes all (possible) recruitment pending in queue |
diplomacy_mission [Create] |
Creates a diplomacy mission |
create_unit [Specified Type] |
Creates one or more units of the specified type |
capabilities [Recruitment] |
Details of the current recruitment capabilities of a settlement |
recruitment_pool [Settlement] |
Details of the current recruitment pool of a settlement |
diplomacy_costs [Perceived] |
Displays a list of raw and perceived diplomacy items costs from the perspective of the receiving faction |
capture_settlement [Evicts] |
Evicts current resident and gives to player |
force_battle_victory [Alliance] |
Forces the local player’s alliance to win the battle |
force_diplomacy [Negotiater] |
Forces the negotiator to accept or decline a proposition |
give_ancillary this [Ancillary] |
Gives the character an ancillary** |
mp [Movement] |
Gives the character movement points |
give_trait_points [Trait] |
Gives the character points for trait |
invulnerable_general [General] |
Invulnerable General (cannot be beat in battle) |
list_ancillaries [Ancillaries] |
Lists all Ancillaries |
list_units [Units] |
Lists all of the units in an army, with details. |
list_characters [List Character] |
Lists all the characters in the world or those belonging to a faction |
list_traits [Traits] |
Lists all traits |
move_character [Campaign Map] |
Moves named character to position on campaign map |
remove_ancillary this [Ancillary] |
Removes ancillary from the character |
character_reset [Start] |
Resets the character back to it’s start of turn settings |
bestbuy [Cheaper] |
Sells units cheaper |
diplomatic_stance [Diplomatic] |
Set the diplomatic stance between the two factions (factions must be different) |
show_all_messages [On/Off] |
Show all messages to all factions (on/off) |
show_cursorstat [Region ID] |
Shows the cursor position and region id |
show_landings [Available AI] |
Shows the landing positions available to the AI from a given region, default hides them |
auto_win [Attacker/Defender] |
The attacker or defender wins the next autoresolved battle |
oliphaunt [Biggest] |
The biggest around |
toggle_perfect_spy [Spying] |
Toggles everyone’s perfect spying ability |
toggle_fow [On/Off] |
Toggles the fog of war on or off |
upgrade_settlement [Settlement] |
Upgrade settlement level |
drillmaster [25%] |
25% movement, unit recruitment discounted |
brilliant_inventor [30 Points] |
30 build points, +1 farming, 20% bonus on mining income |
scribe_ancillary [Bonuses] |
Adds Authority, Income Bonuses |
bard [Popularity] |
Adds Morale, Popularity |
doctor [More Kids] |
Have more kids, improves casualty recovery chance |
apothecary [Kids] |
Have more kids |
mentor [Command] |
Increases Command |
shieldbearer [Lowwers Power] |
Increases Hit Points, Lowers Morale |
swordbearer [Security] |
Increases Hit Points, Personal Security |
bodyguard [Peraonal Security] |
Increases Peraonal Security, Decreases Popularity |
foodtaster [Increase Security] |
Increases Personal Security |
tutor [Piety] |
Increases Piety, Trade Income |